Lore

AI tour guide (MVP) — location-aware audio stories with conversational follow-ups.

My role: Product, UX, and UI for the MVP: scoped the product, mapped flows, designed notification strategy and POI cards, built the story player and conversational UI, created the content template, and prototyped the journey; defined the brand and look & feel (color system, typography, iconography, motion guidelines).

MVP scope:

Travelers miss the best stories because the timing is off or the info is buried in apps and plaques. I designed a lightweight, audio-first MVP that triggers at the right moment, keeps the flow hands-free, and turns curiosity into a quick voice or text chat.

Lore detects when you’re near a curated point of interest, nudges you at the right moment, offers a short story to play, and lets you ask follow-up questions by voice or text. The guide responds with context-aware, AI-driven answers.

Approach:

Right-moment notifications: Designed a rate-limited notification strategy to avoid spam and maximize relevance.

Audio-first UX: Clear time duration tags, large play controls, lock-screen behavior, captions/transcript for accessibility.

Conversational patterns: Quick-tap follow-up chips (e.g., “Who built this?”, “What happened here?”, “What else nearby?”), plus free-form voice/text

User Journey

Nearby POI detected → gentle notification → open story card (summary + duration) → play → ask a follow-up (voice/text) → suggested nearby stories.

Prototype flows

Clickable prototypes with first-run permissions and education / geofence & notification matrix / story player & transcript toggle / voice capture, text chat, & response hand-off back to audio

MVP Design Screens

UX considerations:

  • Nudge etiquette: Frequency caps and quiet hours to balance relevance with respect.

  • Glanceable UI: Big type, single CTA per step, haptics; works while walking one-handed.

  • Trust & safety: “Could be wrong” copy, cite-on-tap sources, and a quick “report” path.