
Lore
AI tour guide (MVP) — location-aware audio stories with conversational follow-ups.
My role: Product, UX, and UI for the MVP: scoped the product, mapped flows, designed notification strategy and POI cards, built the story player and conversational UI, created the content template, and prototyped the journey; defined the brand and look & feel (color system, typography, iconography, motion guidelines).
MVP scope:
Travelers miss the best stories because the timing is off or the info is buried in apps and plaques. I designed a lightweight, audio-first MVP that triggers at the right moment, keeps the flow hands-free, and turns curiosity into a quick voice or text chat.
Lore detects when you’re near a curated point of interest, nudges you at the right moment, offers a short story to play, and lets you ask follow-up questions by voice or text. The guide responds with context-aware, AI-driven answers.
Approach:
Right-moment notifications: Designed a rate-limited notification strategy to avoid spam and maximize relevance.
Audio-first UX: Clear time duration tags, large play controls, lock-screen behavior, captions/transcript for accessibility.
Conversational patterns: Quick-tap follow-up chips (e.g., “Who built this?”, “What happened here?”, “What else nearby?”), plus free-form voice/text
User Journey
Nearby POI detected → gentle notification → open story card (summary + duration) → play → ask a follow-up (voice/text) → suggested nearby stories.
Prototype flows
Clickable prototypes with first-run permissions and education / geofence & notification matrix / story player & transcript toggle / voice capture, text chat, & response hand-off back to audio
MVP Design Screens
UX considerations:
Nudge etiquette: Frequency caps and quiet hours to balance relevance with respect.
Glanceable UI: Big type, single CTA per step, haptics; works while walking one-handed.
Trust & safety: “Could be wrong” copy, cite-on-tap sources, and a quick “report” path.